A Difficult Start

I’m exhausted. I’ve been working on an indie game called Rival Rampage for over 2 years now. It’s been my dream to create such a game for a long time now, I’ve been making crappy attempts of this game since like 8 years ago or something. Now I’m here, around 8 years later with an unfinished piece of hard work. The game was released on Steam kinda recently, but it was kind of a disappointment. It’s been a roller coaster ride throughout the development and in the end, it crashed. I know that I was expecting the impossible to happen. I’ve never done any marketing of my games or my music or anything at all and I expect some sort of a miracle. But it’s not going to happen, not to me at least. So I’m going to try to fix this.

I’m still looking forward to the new things I can create. But I need to do something differently. I’ll try to be more social, both IRL and online. This is one of the reasons I’m writing this blog in the first place. I haven’t made any tweets on my personal Twitter account, but I should start posting random thoughts.

Anyways, I’m currently working on a VR game called Audio Drive Neon which is being prepared for release right now aswell. I’ve been doing progress on it really fast since I really like this project. It’s been a breeze to work on it as a side project while trying to prepare Rival Rampage. It was becoming frustrating to work on Rival Rampage, because I had to redo the gameplay, networking and many other things way too many times. The game went through like 7 completely different versions by now (I’ve lost count). But the version that I’m currently working on right now is going to be final. I’m abandoning the project, I’ve been attached to it for a long time now. On a positive note, I’ve learned a lot by working on it, which is always nice.